Completed
on 8 Jan 2026, 6:54 pm

Output

🔍 Investigation: WebSocket Turn History Loss

Problem Statement

When a turn completes while the browser is disconnected (e.g., switched to another app), the turn history is lost and never arrives when reconnecting. The console also enters an unstable state requiring logout/login to recover.

Root Cause Analysis

Found 3 critical gaps in the current architecture:

Gap 1Buffer deleted on turn end
Line 437 in console-websocket.ts: activeTurnsByUser.delete(username)
When the turn completes, ALL buffered events are immediately deleted - even if no client received them.
Gap 2In-memory only storage
Events stored in Map<username, ActiveTurnState>
No persistence to disk. Server restart = all buffers lost. Completed turn = buffer gone.
Gap 3No post-turn delivery mechanism
Lines 457-460 log "Turn end not delivered" but take no action
If client disconnects before turn_end, there's no way to recover the missed history.

Current Flow (Broken Scenario)

1. User sends prompt → Buffer created, events start streaming
2. Browser disconnects → Events keep buffering server-side ✓
3. Turn completesBuffer DELETED (line 437) ✗
4. Browser reconnects → No active turn, no buffer, nothing to replay
5. State machine confused → Expects events but none arrive

Proposed Solution: Persistent Turn Event Store

Implement a file-backed event journal that persists turn events for configurable retention (default: 48 hours).

Architecture

konui/data/turn-events/
├── {username}/
│   ├── {requestId}.jsonl    # Append-only event log
│   └── {requestId}.meta.json # Turn metadata (status, timestamps)
└── cleanup.lock              # Prevents concurrent cleanup

Key Changes

ComponentChange
sendEvent()Append to both in-memory buffer AND JSONL file
endTurn()Update meta.json with status: completed, keep events on disk
handleUpgrade()Check for completed-but-undelivered turns, replay from disk
New: cleanup jobHourly job removes turns older than 48h
New: delivery trackingMark turn as "delivered" only after client confirms receipt

Implementation Phases

Phase 1 Persistent Event Store (fixes core issue)
• JSONL event files with append-only writes
• Meta files tracking turn state
• Disk-based replay on reconnect
Phase 2 Delivery Confirmation (reliability)
• Client sends ack after receiving turn_end
• Server marks turn as delivered
• Undelivered turns stay until confirmed
Phase 3 State Machine Fix (UX improvement)
• Better handling of reconnect with completed turn
• Clear status indicators for "missed turn recovery"
• Graceful degradation when recovery fails

What's Next?

Choose how to proceed:

Quick Actions

Original Request

No layout configured

Details

Type General
Status Completed
Scope vibetools
Tags websocketconsolerecoveryarchitecture
Created 8 Jan 2026, 6:54 pm
Updated 8 Jan 2026, 6:54 pm
Timing
⏱️ 207.0s
0 tools
TTFE 0% Thinking 100% Tools 0%
Created By claude

Raw Data

{
  "id": "7a7acd5b-faa4-4d5d-9d13-2e91eb635e10",
  "type": "general",
  "status": "completed",
  "title": "Investigation: WebSocket Turn History Loss on Disconnect",
  "description": "Root cause analysis and solution design for lost turn history when browser disconnects during active turn",
  "context": {
    "output": "<div style=\"background:#1e1e1e;color:#e0e0e0;padding:20px;border-radius:8px;font-family:'Consolas','Monaco',monospace;\"><h2 style=\"font-family:sans-serif;color:#fff;margin:0 0 16px 0;\">🔍 Investigation: WebSocket Turn History Loss</h2><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#f59e0b;margin:0 0 12px 0;\">Problem Statement</h3><p style=\"margin:0;line-height:1.6;\">When a turn completes while the browser is disconnected (e.g., switched to another app), the turn history is lost and never arrives when reconnecting. The console also enters an unstable state requiring logout/login to recover.</p></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#ef4444;margin:0 0 12px 0;\">Root Cause Analysis</h3><p style=\"margin:0 0 12px 0;line-height:1.6;\">Found <strong>3 critical gaps</strong> in the current architecture:</p><table style=\"width:100%;border-collapse:collapse;\"><tr style=\"border-bottom:1px solid #4b5563;\"><td style=\"padding:8px 0;color:#98c379;font-weight:bold;\">Gap 1</td><td style=\"padding:8px;\"><strong>Buffer deleted on turn end</strong><br/><span style=\"color:#9ca3af;\">Line 437 in console-websocket.ts: <code style=\"background:#1e1e1e;padding:2px 6px;border-radius:3px;\">activeTurnsByUser.delete(username)</code></span><br/>When the turn completes, ALL buffered events are immediately deleted - even if no client received them.</td></tr><tr style=\"border-bottom:1px solid #4b5563;\"><td style=\"padding:8px 0;color:#98c379;font-weight:bold;\">Gap 2</td><td style=\"padding:8px;\"><strong>In-memory only storage</strong><br/><span style=\"color:#9ca3af;\">Events stored in <code style=\"background:#1e1e1e;padding:2px 6px;border-radius:3px;\">Map&lt;username, ActiveTurnState&gt;</code></span><br/>No persistence to disk. Server restart = all buffers lost. Completed turn = buffer gone.</td></tr><tr style=\"border-bottom:1px solid #4b5563;\"><td style=\"padding:8px 0;color:#98c379;font-weight:bold;\">Gap 3</td><td style=\"padding:8px;\"><strong>No post-turn delivery mechanism</strong><br/><span style=\"color:#9ca3af;\">Lines 457-460 log \"Turn end not delivered\" but take no action</span><br/>If client disconnects before turn_end, there's no way to recover the missed history.</td></tr></table></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#3b82f6;margin:0 0 12px 0;\">Current Flow (Broken Scenario)</h3><pre style=\"background:#1e1e1e;padding:12px;border-radius:6px;overflow-x:auto;line-height:1.6;\"><span style=\"color:#7f848e;\">1.</span> <span style=\"color:#98c379;\">User sends prompt</span> → Buffer created, events start streaming\n<span style=\"color:#7f848e;\">2.</span> <span style=\"color:#f59e0b;\">Browser disconnects</span> → Events keep buffering server-side ✓\n<span style=\"color:#7f848e;\">3.</span> <span style=\"color:#ef4444;\">Turn completes</span> → <strong>Buffer DELETED</strong> (line 437) ✗\n<span style=\"color:#7f848e;\">4.</span> <span style=\"color:#9ca3af;\">Browser reconnects</span> → No active turn, no buffer, nothing to replay\n<span style=\"color:#7f848e;\">5.</span> <span style=\"color:#ef4444;\">State machine confused</span> → Expects events but none arrive</pre></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#22c55e;margin:0 0 12px 0;\">Proposed Solution: Persistent Turn Event Store</h3><p style=\"margin:0 0 16px 0;\">Implement a <strong>file-backed event journal</strong> that persists turn events for configurable retention (default: 48 hours).</p><h4 style=\"color:#e5c07b;margin:0 0 8px 0;\">Architecture</h4><pre style=\"background:#1e1e1e;padding:12px;border-radius:6px;overflow-x:auto;line-height:1.6;\"><span style=\"color:#c678dd;\">konui/data/turn-events/</span>\n├── <span style=\"color:#61afef;\">{username}/</span>\n│   ├── <span style=\"color:#e5c07b;\">{requestId}.jsonl</span>    <span style=\"color:#7f848e;\"># Append-only event log</span>\n│   └── <span style=\"color:#e5c07b;\">{requestId}.meta.json</span> <span style=\"color:#7f848e;\"># Turn metadata (status, timestamps)</span>\n└── <span style=\"color:#98c379;\">cleanup.lock</span>              <span style=\"color:#7f848e;\"># Prevents concurrent cleanup</span></pre><h4 style=\"color:#e5c07b;margin:16px 0 8px 0;\">Key Changes</h4><table style=\"width:100%;border-collapse:collapse;\"><tr style=\"border-bottom:1px solid #4b5563;\"><th style=\"text-align:left;padding:8px;color:#9ca3af;\">Component</th><th style=\"text-align:left;padding:8px;color:#9ca3af;\">Change</th></tr><tr style=\"border-bottom:1px solid #4b5563;\"><td style=\"padding:8px;\">sendEvent()</td><td style=\"padding:8px;\">Append to both in-memory buffer AND JSONL file</td></tr><tr style=\"border-bottom:1px solid #4b5563;\"><td style=\"padding:8px;\">endTurn()</td><td style=\"padding:8px;\">Update meta.json with <code style=\"background:#1e1e1e;padding:2px 4px;border-radius:3px;\">status: completed</code>, keep events on disk</td></tr><tr style=\"border-bottom:1px solid #4b5563;\"><td style=\"padding:8px;\">handleUpgrade()</td><td style=\"padding:8px;\">Check for completed-but-undelivered turns, replay from disk</td></tr><tr style=\"border-bottom:1px solid #4b5563;\"><td style=\"padding:8px;\">New: cleanup job</td><td style=\"padding:8px;\">Hourly job removes turns older than 48h</td></tr><tr><td style=\"padding:8px;\">New: delivery tracking</td><td style=\"padding:8px;\">Mark turn as \"delivered\" only after client confirms receipt</td></tr></table></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#8b5cf6;margin:0 0 12px 0;\">Implementation Phases</h3><div style=\"margin-bottom:12px;\"><span style=\"background:#22c55e;color:#000;padding:2px 8px;border-radius:4px;font-size:0.8rem;font-weight:bold;\">Phase 1</span> <strong style=\"margin-left:8px;\">Persistent Event Store</strong> <span style=\"color:#7f848e;\">(fixes core issue)</span><br/><span style=\"color:#9ca3af;margin-left:60px;\">• JSONL event files with append-only writes<br/>• Meta files tracking turn state<br/>• Disk-based replay on reconnect</span></div><div style=\"margin-bottom:12px;\"><span style=\"background:#3b82f6;color:#fff;padding:2px 8px;border-radius:4px;font-size:0.8rem;font-weight:bold;\">Phase 2</span> <strong style=\"margin-left:8px;\">Delivery Confirmation</strong> <span style=\"color:#7f848e;\">(reliability)</span><br/><span style=\"color:#9ca3af;margin-left:60px;\">• Client sends ack after receiving turn_end<br/>• Server marks turn as delivered<br/>• Undelivered turns stay until confirmed</span></div><div><span style=\"background:#f59e0b;color:#000;padding:2px 8px;border-radius:4px;font-size:0.8rem;font-weight:bold;\">Phase 3</span> <strong style=\"margin-left:8px;\">State Machine Fix</strong> <span style=\"color:#7f848e;\">(UX improvement)</span><br/><span style=\"color:#9ca3af;margin-left:60px;\">• Better handling of reconnect with completed turn<br/>• Clear status indicators for \"missed turn recovery\"<br/>• Graceful degradation when recovery fails</span></div></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;\"><h4 style=\"margin:0 0 8px 0;color:#fff;\">What's Next?</h4><p style=\"color:#9ca3af;margin:0;\">Choose how to proceed:</p></div></div>",
    "requestedAt": "2026-01-08T00:05:00.000Z",
    "requestId": "d94d1368-8f10-4701-bb50-d1bbf02f8102",
    "choices": [
      {
        "label": "Implement Phase 1",
        "value": "Implement Phase 1: Persistent Event Store for WebSocket turn history recovery. Create the JSONL event files and meta tracking, modify sendEvent() to write to disk, and update handleUpgrade() to replay from disk for completed turns.",
        "primary": true
      },
      {
        "label": "More detail on design",
        "value": "Show more detailed design for the persistent event store including file format, cleanup strategy, and edge cases"
      },
      {
        "label": "Quick fix first",
        "value": "Implement a quick fix to address the state machine instability issue first, before tackling full persistence"
      },
      {
        "label": "Add to backlog",
        "value": "Add WebSocket turn history persistence to VIBE.md backlog for later implementation"
      }
    ],
    "turnTiming": {
      "totalMs": 206955,
      "ttfeMs": 52,
      "thinkingMs": 206903,
      "toolExecutionMs": 0,
      "toolCallCount": 0,
      "thinkingPct": 100,
      "toolsPct": 0,
      "ttfePct": 0
    }
  },
  "createdBy": "claude",
  "createdAt": "2026-01-08T08:54:28.397Z",
  "updatedAt": "2026-01-08T08:54:45.801Z",
  "requestId": "d94d1368-8f10-4701-bb50-d1bbf02f8102",
  "scope": "vibetools",
  "tags": [
    "websocket",
    "console",
    "recovery",
    "architecture"
  ],
  "targetUser": "claude"
}
DashboardReportsKontasksFlowsDecisionsSessionsTelemetryLogs + Go